Monday, May 2, 2011

Patch 4.1 and 5 Man Raids

With the latest WoW patch, we have some more recycled content in Zul'gurub and Zul'aman. I don't mind catching the content up to current "world" and player status, but there is a problem with both - they didn't change. They were raids before, and now they are what you could call a "5 man raid".

This was mentioned over on "The Restokin" as well. 5 mans should not be a huge challenge and big time sink. It's to the point where everyone wants to avoid a LFD tool that is attracting all sorts of poorly skilled tanks (thanks to the bribe). I've seen paladins in +int gear (including enchants), druids in +str gear, etc.

Aside from the issue that iLevel is the requirement (seriously stupid), the issue is this. Zul'gurub has, what, 6 bosses? Firelands, the next raid in 4.2, has 7 bosses! Running ZA/ZG is an affair that can last hours...and the casual gamer pays the price.

Who really has interest in queueing for a heroic, waiting 15-45 minutes, then spending potentially hours trying to complete it? If you don't have a guild group or group with friends, forget it.

We all know the A Team is on Project Titan (the new MMO), but this isn't even a B Team.